

There’s a free roam mode and optional developer commentary, but they don’t add anything interesting enough to warrant a replay. This is a short game – it took me about 5 hours to complete. Knowing this kind of tells you what can and cannot happen next, which is a bit of a shame. One thing that stood out though was the fact that there are no actual character models in this game. The game’s visuals are pretty, the UI is minimal and the sound design is rather forgettable – so perfectly serviceable for a game of this type. The time it takes to navigate to the next destination also complements the strong pacing of the central plot. It’s fun to explore it, and the longer you play, the less you have to rely on your map. The level design is quite competent and manages to mask the linearity of the game a tad. And even if the red herrings on display can only be seen as such, or the paranoia seems a tad bit overblown, it doesn’t take you out of the experience because these two characters and their conversations are so damn authentic.

These people want to be left alone for a reason, so the notion that there’s someone watching them is extremely disturbing.
#Firewatch speedrun series#
An odd find early in the game sets off a series of plot points which hint that someone or something else being out there, and you get an insight into the mindset of both Delilah and Henry explaining why they took on this job in the first place. The reason it works so well is your radio – your only form of communication – connecting you to Delilah and allowing you to get to know the two loners better, which is the actual content of this game. In other words, you walk from point A to point B, and the rest is dialog or other mundane button presses to interact with things. Your job is to investigate smoke, chase off litterers and dread anything even remotely flammable – especially fireworks. Your home is a lonely watchtower and your only social contact is Delilah, another Firewatch in her own tower a few miles away. You play as Henry, a fresh fire lookout sent into the wilderness that is Wyoming. Not only is Firewatch easy to digest, it’s also fun to boot. I used to look down on so-called “walking simulators” – which I still do in some aspects – but the less time I have to play games the more I start to appreciate titles which allow me to sit back and get the whole experience in just a few hours. So I finally got around playing Firewatch the other day.
